FIFA Summit Dinner
Motion Graphics/
Antonetta Santagata
Project Scope
Development and delivery of custom motion graphics content designed for a premium immersive multi-screen environment during the FIFA Summit Dinner.
The visual direction focuses on:
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Elegant ambient motion graphics
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FIFA branded cinematic environments
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Multi-screen synchronized compositions
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Architectural visual adaptation
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Dome and mezzanine screen formatting
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Premium immersive storytelling
Dome / Ceiling Display
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1712 x 1712
Suggested visual approach:
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Circular motion graphics
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Dome-adapted ambient loops
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Radial animations
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Slow immersive environmental visuals
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Circular masking compositions
This area functions as one of the primary immersive architectural visual elements of the venue.
Wall Display
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768 x 768
Suggested visual approach:
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- FIFA branded loops
- Ambient support visuals
- Synchronized environmental graphics
- Minimal cinematic motion
Architectural / Mezzanine Screens
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3712 x 448
Suggested visual approach:
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Ultra-wide cinematic compositions
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Horizontal ambient motion systems
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Elegant architectural branding
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Slow panoramic movement
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Extended synchronized visual environments
This screen area works as an architectural visual extension throughout the venue.
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TV Screen / Additional Display Integration
Additional TV screens or distributed displays may receive:
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Independent synchronized playback feeds
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Ambient branded environments
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Supporting visual loops
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Spatially coordinated motion graphics
Playback structure can be dynamically adapted depending on the final screen routing and venue configuration.
*Creative Direction Requested
The overall visual direction should focus on:
- Elegant ambient motion graphics
- Refined visual pacing
- Subtle immersive environments
- Architectural screen integration
- Premium branding presentation
- Cohesive multi-screen experiences
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Slow visual movement
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Ambient looping environments
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Elegant transitions
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Cinematic pacing
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Minimal but impactful motion
The visual content should avoid:
- Aggressive concert-style visuals
- Fast-paced overstimulation
- Excessive transitions or effects
- Distracting visual environments
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Fast edits
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Aggressive effects
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Flash-heavy visuals
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EDM/festival aesthetics
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Overstimulating content
*Visual Montage & Storytelling Direction
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The visual approach is developed not only as a collection of motion graphics assets, but as a cohesive immersive storytelling environment designed to evolve naturally throughout the dinner experience.
Special consideration is given to:
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Visual pacing across the evening
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Emotional atmosphere progression
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Architectural visual rhythm
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Transition timing between environments
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Synchronization between screen zones
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Guest visual experience throughout the venue
The montage structure is designed to support key moments such as:
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Guest arrival
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Ambient dinner atmosphere
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Presentations and speeches
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FIFA branding moments
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Transitional sequences
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Closing visual environments
The objective is to create a refined cinematic visual narrative that enhances the event without distracting from the overall experience.
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Multi-Screen Package
$4500
Included Services
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Ambient motion loops
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FIFA branded visual environments
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Dome and architectural adaptations
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Multi-screen adaptations
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Exported playback files
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Limited number of visual variations
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Basic screen formatting
- On-Site Technical Setup & Calibration
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4–8 custom ambient motion environments
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3–5 FIFA branded cinematic loops
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Dome-specific visual adaptations
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Mezzanine panoramic compositions
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Wall display versions
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Transitional visual scenes
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Multiple synchronized screen outputs
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15–20 final visual assets
This package is better suited for premium immersive environments where the visuals evolve throughout the dinner experience.